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Navigate the playhead to a keyframe and click the Add/Remove Keyframe button. First, double-click the bar at the bottom to make sure the entire clip area is visible. Combined Display Keyframes and section start times are displayed as white lines on parent header tracks. Use Ctrl + and Ctrl + to select all keyframes to the left or right of the playheads location. I am not sure if my solution is "proper" or safe, but it works. Select one or more keyframes and choose Edit > Clear. You can change this behavior by disabling both the Snap to the Pressed Key and Snap to the Dragged Key settings in the Snapping toolbar menu. Selected_obj = _objectsĮdit: Got this to work: class CULT_ClearAnimData(Operator): On the Sprites window you can remove all the key frames from a given frame simply dragging the key frame icon out of the ruler view holding down the Command key. This is what I have sofar: class CULT_ClearAnimData(Operator):
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I am just starting out with Python and add-on development so this has proven to be a challenge for me. To insert a new frame, select Insert > Timeline > Frame (F5). So you can simply send it a list of single key ranges. Here's the trick: the 'index' parameter does not accept a list of keys, but it does accept a list of key ranges. If you are dealing with lots and lots of keyframes, this will be faster. Highlight the channels you want to remove keyframes from (ex.I am trying to do as the title suggests: remove all keyframes and animation data from all selected objects. You can actually delete all the keyframes on your list in a single call to 'cutKey'. To delete any number of keyframes, select them, and then press the Delete key. Select the delete option in the pop-out menuģ. If you accidentally delete keyframes, choose Edit > Undo. NOTE: If you select a keyframe in the Timeline view and press the Delete key, you will also delete the drawing exposure. Keyframes are not added on the Angle, Scale and Skew parameters. Do one of the following: If you want to delete a key that is set to animate the entire stroke/shape, right-click on the stroke/shape and select delete key > all. In the stroke/shape list, select the stroke/shape whose key you want to delete.
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Right click inside the highlighted red area on the time sliderĥ. When you do this, keyframes will only be added on the X, Y and Z parameters of the selected layer. Using the Viewer timeline, scrub to the frame where you want to delete a keyframe.
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Shift select the last frame that has keyframe info (indicated by the little red tick mark)Ĥ. Once you have a selection, you can hit the Backspace/Delete key or choose Edit menu > Delete Selected. Having had to re-animate my entire scene i was working on, i thought i would show you how i delete all key frames at the same time without having to go in and work on each object individually. Here are three ways that should work to delete keyframe info:ģ. Shrinivas Ramani wrote: In the curves widget under each clip, you can click on keyframes to select them (Cmd/Control-click or Shift click works too - as does drag-to-select). I suspect that instead of just the keyframe data being selected, the joint object is also being selected at the same time.
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